the art and science (Systems And Games) of causing change to occur in conformity with our will - The Craft (more)

Author, fiction and non-fiction (occult, criminal psychology). (more)

relating to Socrates (more)

Jerry Weinberg term. Process of getting UnStuck. (more)

Goal: Get broad/open/intelligent input into a rapid Public Policy discussion, leading to rough Design. (more)

Leonard Richardson library for managing a lot of creative bots that post to a number of different services. (TwitterBots, Mastodon, and more) https://github.com/leonardr/botfriend (more)

Taylor Pearson: Book I Enjoyed: Ages of Discord, by Peter Turchin. The core of the theory is that social conflict is the result of "elite overproduction." There are only so many senators, Fortune 500 CEOs and Big Law partners and as competition for those limited seats heats up, it causes society to fracture. (more)

Harj Taggar: Conversations and Ideas. Conversations about ideas should help you understand what you think. They need more tension than a regular conversation but not so much that you're afraid to share nascent thoughts. The best conversations make your ideas better and feel magical. (more)

Dan Hon: QAnon looks like an alternate reality game. (more)

Adrian Hon and Dan Hon ponder how QAnon can be modeled as an ARG. Makes me wonder if we should fund or subsidise “healthy ARGs”. There’s precedent for other media. (more)

Martin Cagan on Product Strategy - Insights. the most difficult, aspect of product strategy, which is to generate, identify and leverage the insights that will provide the foundation of the product strategy (more)

EmailList/Newsletter host service. (more)

Traditionally a smallish-distribution printed publication, like a magazine or newspaper. Now more often distributed as Email List. Basis for Personal Media Franchise.

Adrian Hon says that Serious Games (Computer Game) can't Change The World - inspiring other people to Change The World doesn't count (as much). On the whole, though, Urgent Evoke – and the rest of these projects – appear to be more like networked creative writing exercises than games that improve the world in a direct, measurable way... I find games like World Without Oil and Urgent Evoke very interesting, because I like the idea of people writing about the future; you don’t know what you think until you’ve said it out loud, or better yet, written it down. In a way, these games help people think things through (Sense Making), which can only be a good thing. I also give a lot of credit to them for inspiring people, particularly younger people who spend a lot of time online (even if the player numbers need a lot of improvement). (more)

Nathan Lewis is not a fan of the Bicycle. In a a properly designed Traditional City, most people don't need bicycles. This is true even today. In cities where people often do not own a car, such as New York or Hong Kong or Paris, these non-car-owning people usually do not own a bicycle either. Or, if they happen to own a bike, they do not use it every day as a transportation device. They get by just fine on foot, and using the transportation options available, especially trains and, if a train is not available, a bus. Occasionally a taxi. A bike is best as a least-desirable option, for those trips that are too long to walk comfortably, and not convenient by either train or bus.

Nathan Lewis thinks a Service Economy in an Urban Village (Traditional City) environment is better and more Sustainable living. He notes that while we currently have a hard time thinking-about/measuring/trusting a Service Economy, the same thing happened during the transition from Agricultural Economy to Industrial Economy (Industrial Age). (more)

Nathan Lewis slams the New Urbanists again. With all these photos from Old Europe, people sometimes get the impression that what I mean by "TraditionalCity" is old-fashioned. You could imitate Toledo (Spain) exactly and get a splendid result, but you can also have a contemporary version of the Traditional City. For example, these are photos from Seijo, a residental community (ie a "suburb") on the western side of Tokyo (Japan). Many people commute to central Tokyo. These were all farmlands sixty years ago. This is all recent construction, from a green field. (more)

Nathan Lewis on having an Abundance mentality of Minimalism. Choose aspirations and expectations that are more worthwhile on an absolute basis than the common alternatives. Like playing squash, at a serious competitive level, instead of big-car-fondling. Then, you are never "giving up" anything. You are, instead, avoiding time-wasting activities, or life-wasting activities, which also happen to be money-wasting activities. It is like eating healthy food instead of junk food. It's something you should do anyway. The fact that the healthy food also costs a lot less than the junk food is just another plus. Why would anyone eat junk food when it is not only bad for you, but also costs more? Duh. That would be stupid. In the same way, you should avoid junk activities and junk aspirations. Which are just as common, in American life today, as junk food. (more)

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Oligarchy; Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

digital garden search engine

Recent Key Pages Archive

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